https://assetstore.unity.com/packages/3d/characters/taichi-character-pack-15667 から来ました。
この図はヤンデレシミュレーターのキャラか、ヤンデレシミュレーターのファンアートがありません。
私の悪い日本語はごめんなさい。
英語:
Why am I making fan art of a generic Unity store guy? Because I can =P. Some people have said he looks a little bit like Light Yagami, which I can kinda see haha
If you want to repost, note me first. Thanks :)
Tracing & using as a base (gonna treat them as the same here): I'm sorry, but I actually really despise tracers who trace someone else's art and assets. You're basically using someone else's solid foundation and building your own shabby house on top of it. I understand tracing for getting started in art, but I seriously implore you to try your hardest not to trace. You learn far more and much faster that way. If you're going to trace, don't upload it onto the internet please.
As an example, none of the stuff in my gallery is traced (even all the really bad old art) and I've managed to get this far. I'm absolutely positive you can do the same, so please try! The line between referencing and tracing is not fine at all - there's a huge difference: referencing takes far more skill and concentration than the other, and is far more worthwhile.
NOTE: This is not fan art of Yandere Simulator. It's fan art of the original unity store asset, which you can find here: assetstore.unity.com/packages/…
I don't want to be involved more than necessary with a game which is developed by someone who cannot properly credit art, steals art and is too lazy to make new models because the ones from the asset store have become 'iconic'. Like the concept of the game, stuff the developer and his blind white knights/worshippers. If you feel the need to argue this, please don't comment here - dm me instead, though I can't guarantee I'll respond on Pixiv.
Because no constructive criticism and drama in my totalitarian server. (sarcasm)
2018-07-20 13:40:25 +0000