https://satadei.booth.pm/items/5602980
https://satadei.booth.pm/items/5602981
ようやく服の皺用のノーマルマップとか作成して、とりあえず一旦は完成?
ノーマルマップについてようやく理解が追いつてきたけど、作成できないケースがあって謎も
コルトさんの後ろ髪、今まで結ってると思ってたけど結ってない…気が?
一からテクスチャを描きなおすとなると時間を著しく消費するのでこれで許して
おまけで円盤石とディスク
これテクスチャ拾ってきたとかじゃなくて、一つ一つ頂点うちながらポチポチモデリングしてたので
映画見ながらじゃなかったら精神が危うかった
Finally 3DCG Coltia modeling was done with normal map for clothes wrinkles.
I think I am gradually getting into how normal map works, but in some case, it failed to make normal map I don't know why.
I thought Colt-san tied her back for a long time, perhaps, I am getting to second thought that she doesn't tie her hair...?
Even if you request me to remake her hair, the work need to cost much time, please have a compromise foe me.
Anyway other models are Disc and Disk.
Textures are not official images, I created it, taking the time I could watch one film.
If I hadn't been watching it during modeling, my mind would been collapsed.
2024-04-02 14:30:40 +0000